java part -2

java oops

java part -2

Class and Objects

  • Class is a blueprint.

  • An object is a real entity.

NOTE : Don't confuse with these names they all same meaning

States = attributes = properties

Behavior = functions/methods

package practiceJava;

//Car class definition
class Car {
 // Properties
 private String color;
 private String model;
 private double kilometers;

 // Constructor (initialize properties)
 public Car(String color, String model) {
     this.color = color;
     this.model = model;
     this.kilometers = 0.0; // Initialize kilometers to zero
 }

 // Methods
 public void start() {
     System.out.println("Car engine started.");
 }

 public void stop() {
     System.out.println("Car engine stopped.");
 }

 public void drive(double distance) {
     kilometers += distance;
     System.out.println("Car driven " + distance + " km. Total kilometers: " + kilometers);
 }

 public void reverse(double distance) {
     kilometers -= distance;
     System.out.println("Car reversed " + distance + " km. Total kilometers: " + kilometers);
 }

 public static void main(String[] args) {
     // Create a car object
     Car myCar = new Car("Red", "Toyota");

     // Perform actions
     myCar.start();
     myCar.drive(50.5);
     myCar.reverse(10.2);
     myCar.stop();
 }
}

output

Car engine started.
Car driven 50.5 km. Total kilometers: 50.5
Car reversed 10.2 km. Total kilometers: 40.3
Car engine stopped.

constructor

  1. What is a Constructor?

    • A constructor in Java is a special method used to initialize objects.

    • It is called when an instance (object) of a class is created.

    • Constructors allow us to set initial values for object attributes.

  2. Key Points about Constructors:

    • Constructors have the same name  as the class they belong to.

    • They do not have a return type (not even void).

    • Constructors are called automatically when an object is created using the new keyword.

    • If you don’t define any constructors, Java provides a default constructor (with no arguments) for your class.

  3. Types of Constructors:

    • Default Constructor: No arguments, provided by Java if not explicitly defined.

    • Parameterized Constructor: Accepts arguments to initialize object properties.

    • Copy Constructor: Creates a new object by copying values from an existing object.

Example

package practiceJava;

class Car {
    private String make;
    private String model;

    // Parameterized constructor
    public Car(String make, String model) {
        this.make = make;
        this.model = model;
    }

    // Copy constructor
    public Car(Car otherCar) {
        this.make = otherCar.make; // Copy make
        this.model = otherCar.model; // Copy model
    }

    public void displayInfo() {
        System.out.println("Make: " + make);
        System.out.println("Model: " + model);
    }

    public static void main(String[] args) {
        // Create an original car
        Car originalCar = new Car("Tata", "safari");

        // Create a copy using the copy constructor
        Car copiedCar = new Car(originalCar);

        // Display info for both cars
        System.out.println("Original Car:");
        originalCar.displayInfo();

        System.out.println("\nCopied Car:");
        copiedCar.displayInfo();
    }
}

Output

Original Car:
Make: Tata
Model: safari

Copied Car:
Make: Tata
Model: safari

Types of variables/methods

Static variables and methods

  • Static variables (also known as  class variables) are associated with the class itself, not with any specific instance (object) of the class.

  • They are declared using the static keyword.

  • There is only one copy of a static variable shared among all instances of the class.

  • Static variables are initialized when the class is loaded into memory and exist throughout the program’s execution.

Non-Static (Instance) Variables:

  • Instance variables are specific to each instance (object) of the class.

  • They are declared without the static keyword.

  • Each object has its own copy of instance variables.

  • Instance variables are initialized when an object is created and exist as long as the object is in memory.

Local Variables:

  • Local variables are declared within a method, constructor, or block.

  • They are temporary and exist only within the scope where they are defined.

package practiceJava;

public class Student {
    // Static variable
    static String schoolName = "ABC High School";

    // Non-static variables
    String studentName;
    int grade;

    public Student(String name, int grade) {
        this.studentName = name;
        this.grade = grade;
    }

    public void printMessage() {
        String message = "Hello!"; // Local variable
        System.out.println(message);
    }

    public void displayInfo() {
        System.out.println("School Name: " + schoolName);
        System.out.println("Student Name: " + studentName);
        System.out.println("Grade: " + grade);
    }

    public static void main(String[] args) {
        Student student1 = new Student("mr kk", 10);
        Student student2 = new Student("mr rk", 11);

        student1.displayInfo();
        student2.displayInfo();
        student2.printMessage();
    }
}
💡
this -used to refer current class instance variable

output

School Name: ABC High School
Student Name: mr kk
Grade: 10
School Name: ABC High School
Student Name: mr rk
Grade: 11
Hello!

example for static method

class Helper {
         public static int sum(int a, int b) {
             return a + b;
         }
     }


     public class Main {
         public static void main(String[] args) {
             int n = 3, m = 6;
             int s = Helper.sum(n, m);
             System.out.println("Sum is = " + s);
         }
     }

example for non static method (instance method)

class Helper {
         public int sum(int a, int b) {
             return a + b;
         }
     }

     public class Main {
         public static void main(String[] args) {
             int n = 3, m = 6;
             Helper g = new Helper();
             int s = g.sum(n, m);
             System.out.println("Sum is = " + s);
         }
     }

Encapsulation

Encapsulation promotes data hiding and protects the internal details of a class from external access. It allows you to bundle data (variables) and methods (functions) together into a single unit, ensuring that the implementation details are hidden from other classes.

example,

  • Two class, one is Bank and another one is Customer

  • Rules,

    • customer can only view the minimum balance.

    • not allow to edit minimumBalance if they enter less than 2500.

    public static class Bank {
        public static String bankName = "Reserve bank";
        private int minimumBalance = 2500;

        public int getMinimumBalance() {
            return minimumBalance;
        }

        public void setMinumBalance(int minBal) {
            if (minBal >= 2500) {
                this.minimumBalance = minBal;
            }
            else {
                System.out.println("not allowed to set minimum balance less than 2500");
            }
        }

    }

    public static class Customer {

        public static void main(String[] args) {
            Bank customerA = new Bank();
            int minbal = customerA.getMinimumBalance();

            System.out.println("minimum balance :" + minbal);
            customerA.setMinumBalance(2400);
        }

    }

Inheritance

  • subclass (child)

  • superclass (parent)

To inherit from a class, use the extends keyword.

Types of Inheritance:

  • Single Inheritance: single parent and single child

  • Multilevel Inheritance: (Grand child)

  • Hierarchical Inheritance: single parent multiple child's.

  • Multiple Inheritance (Not Supported in Java): Multiple parents. can achieve using interface.

multiple inheritance, example

protected access modifier

- anyone can access if same package

- if other package child can only able to access.

class Animal {
    void eat() {
        System.out.println("Animal is eating.");
    }
}

class Dog extends Animal {
    void bark() {
        System.out.println("Dog is barking.");
    }
}

Polymorphism

Polymorphism means "many forms".

class Animal {
  public void animalSound() {
    System.out.println("The animal makes a sound");
  }
}

class Pig extends Animal {
  public void animalSound() {
    System.out.println("The pig says: wee wee");
  }
}

class Dog extends Animal {
  public void animalSound() {
    System.out.println("The dog says: bow wow");
  }
}

Abstraction

Data abstraction is the process of hiding certain details and showing only essential information to the user

use abstract - to declare.

Note: if one method is abstract then class should declare as abstract.

// Abstract class
abstract class Animal {
  // Abstract method (does not have a body)
  public abstract void animalSound();
  // Regular method
  public void sleep() {
    System.out.println("Zzz");
  }
}

// Subclass (inherit from Animal)
class Pig extends Animal {
  @Override
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
}

class Main {
  public static void main(String[] args) {
    Pig myPig = new Pig(); // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}

Interface

An interface is a completely "abstract class" that is used to group related methods with empty bodies

// Interface
interface Animal {
  public void animalSound(); // interface method (does not have a body)
  public void sleep(); // interface method (does not have a body)
}

// Pig "implements" the Animal interface
class Pig implements Animal {
  public void animalSound() {
    // The body of animalSound() is provided here
    System.out.println("The pig says: wee wee");
  }
  public void sleep() {
    // The body of sleep() is provided here
    System.out.println("Zzz");
  }
}

class Main {
  public static void main(String[] args) {
    Pig myPig = new Pig();  // Create a Pig object
    myPig.animalSound();
    myPig.sleep();
  }
}

String

In Java, string is basically an object that represents sequence of char values. An array of characters works same as Java string. For example:

 char[] ch={'j','a','v','a','t','p','o','i','n','t'};  
 String s=new String(ch);

same as

String s="javatpoint";

https://www.w3schools.com/java/java_ref_string.asp

https://www.javatpoint.com/java-string

https://www.geeksforgeeks.org/strings-in-java/?ref=lbp

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